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Graduate from the Visual Art programme at NHTV shares her experience

Student stories 12 February 2015, 11:49

Tessa el Miligi, Graduate from the Visual Art variation of International Game Architecture and Design programme at NHTV Breda University of Applied Sciences tells about her current job and its connection to Bachelor’s course she completed.

Tessa el Miligi, graduate from the Visual Art NHTV programmeTessa el Miligi, Graduate from the Visual Art variation of International Game Architecture and Design programme at NHTV Breda University of Applied Sciences tells about her current job and its connection to Bachelor’s course she completed.

1. What is the official name of your current job and what does it entail?

I am an Animation Fixer on the first 3D animated feature film adaptation of Asterix & Obelix. The job entails taking shots received from the animation department and performing animation cleanup on those shots. Occasionally I’m also involved in the supervision, management, and training of the animation fix team. Previously, after graduation, I worked as a Lighting Artist on Knack, a Playstation 4 release title.

2. How would you describe the Visual Art programme you followed at NHTV?

The programme gave me the best possible preparation for the industry I could imagine. Not only did the programme teach me the practical skills I needed to make it in the industry, it gave a solid foundation from day one in terms of professional attitude and perseverance that now allow me to get ahead.

3. When you look back, do you think studying at NHTV was the right thing to do for you?

At NHTV Breda UniversityNHTV was a godsend in terms of future. As a kid I was always fascinated by game development and later realised it was what I really wanted to do, though I had no idea how to make such a thing happen. By starting the Game programme NHTV made the impossible possible, and to this day I think it was the best decision I could’ve made. Within the first 7 weeks of starting the programme I learned more than I ever could’ve learned by myself over a span of several years, and to this day still use many of the lessons learned.

4. In what way are your NHTV studies linked to your current job?

Going into the Visual Arts branch I discovered animation to be my passion, and though I still love games to death I can’t help but appreciate the immense amount of work that goes into feature film animation. Over time I realised this was the direction I wanted to go in. Despite being set up as a games course the International Game Architecture and Design programme teaches students to a high enough level that they’re also able to branch off into film, should they so desire, which was what happened in my case. After completing Knack I was offered a job doing animation cleanup for Asterix, which is a great opportunity to get.

5. Can you describe your average work day?

Usually when I get into work I have a number of shots waiting for me to process. We’ve set up a system that allows the team to easily see which shots have priority over others so that the team always knows what comes first. On average we process about 2-4 shots a day per person depending on the difficulty of the shot. This difficulty depends on a number of factors, including the length of the shot, framing of the shot, the number of characters in the shot, the weight of those characters, and the amount of movement coming from those characters. Things to be fixed are things such as on screen intersections that could break the suspension of disbelief, off-screen intersections that are needed for more technical reasons, as well as making tweaks in the animation where they might be needed.

NHTV University campus6. What is your best memory of NHTV and your stay in Breda?

One of the best memories of the NHTV are the students and the lecturers (as well as Breda being a great city to live in!). The lecturers are passionate about what they do and as a result have many of the same interests as the students. This often makes the class much more interesting and often funny than one would often expect from a typical day of class, while remaining informative.

7. What would you advise prospective students who have to make the difficult decision about where/what to study?

From my experience I’d say decide for yourself what it is you’d really love to do, regardless of people’s opinions on it or whether or not you think it’s possible. Once you decide what it is you love doing pursue it with everything you’ve got. Make sacrifices if you have to. Chances are you’ll love doing it for many years to come, no matter how small or big that thing is.

For details about Visual Art programme and stories of other university students please visit the "International Game Architecture and Design" page on NHTV's website.

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